Showing posts with label Lego Mindstorm. Show all posts
Showing posts with label Lego Mindstorm. Show all posts

Sunday, 7 August 2011

Moonbots 2011 - Prototyping & Robot Design

What I love about LEGO is that, given similar (or even same) parts, the possibility to create something seems to be infinite. So many possible solution for the same task...

The following is more of a Photo blog, of our attempt to prototype and design a vehicle for our Moonbot mission.

We started off with trying 2 basic design
  • Tank Track based, with 2 driving motor.
  • Car Based (4 wheel) with a front steering system.

 A very quick tank track based prototype done. After a few runs over the Moonbot ridges I have deem this design a little too unstable. It couldn't get over the ridge consistently, most of the time either falling on its back before going over, or falling head first after it has gone over the ridge.

 This was one of the first car based prototype that the kids had produced for me. It worked fine and was able to traverse any flat terrain properly. However the turning circle was bad.... really bad. With this design, we too had difficulty crossing the ridge, as it is tail heavy (note the NXT is behind the back drive wheel). Told the kids to move the NXT to between the 2 drive axle, giving it better balance.


The front steering wheel mechanism is really simple (anyone knows the name of this design?). It is just motor connected directly to the steering arm. No rocket science. Simple and effective.... However this design does have a tiny flaw.... it is difficult to get a good turning accuracy, as well as the terrain and ridges sometimes pushes it out of alignment.

The driving motor is connected to the drive axle directly. This design is able to push maximum power without any gears (speed or torque design). Simple and effective. However the trade off for this design is that it doesn't allow the car to turn properly (inner wheel is slower than other wheel).

We did a redesign it and tried it with a differential drive train. It worked very well when the vehicle is on flat terrain and when it is turning. However when faced with uneven terrain as well as Moonbot ridges, sometimes when all traction was lost to 1 wheel, thus transferring all the energy to the other wheel, causing inadequate traction and power to cross the ridge.

I reckon if we could try a limited slip differential, it could work. However with complicated design, it also could mean that the vehicle could be more unreliable. We decided not to try that design and just stick with the simple design and work within the limitations.

Here is a photo of another design of our tank track based vehicle. The student added some gearing, for it to power all the drive wheels, as well as added some counter balance to the robot. It did have great torque and was able to climb over the ridge easily, however the balance was difficult to overcome, causing the vehicle to constantly fall over the ridge.

While the some of us were killing our brain cells trying to figure out the best possible design for our vehicle, other students had the opportunity to do research and prepare for their STEM out reach project. The STEM out reach is worth a whopping 40% of the total, so getting this done properly was essential to the overall score

Alright... moon moon moon.... what else do I need to know about the moon.... Google this Google that.......

We decided to add a torque (speed down) gearing to the front drive arm. This makes the turning a little more accurate (but slow reaction), at the same time making it harder for the drive arm to mis-align when it hits the ridge or the uneven terrain.

One of our first working prototype with the NXT Brain moved to the centre for better balance and a new rake style arm for grabbing the objects. We experimented with this design. It was able to move over the ridge quite consistently, however the heading direction wasn't that consistent due to the uneven ridges pushing (mis-aligning) the vehicle steering arm.

Here is another prototype of a long reach rake style arm for trying to grab the objects from a further distance. The idea is NOT to go into Cravin Crater as it would be near impossible to leave it when you are within it.

Overall over the 2 days that I spent with the kids, it was great. We had many brain storm sessions, prototyping most of the designs we wanted to try and then decided which was the one that should be used. It was good as it wasn't my duty to dictate which is the best direction of building the best vehicle but give the opportunity to the kids to prototype, trial and decide.

Saturday, 30 July 2011

Moonbots 2011 Playfield & Mission

I was invited over to give the Techno Inventors a hand in the Phase 2 of their Moonbots 2011 competition. Below is the overall playfield.


It is actually very huge,  with 5 x 5 large lego plates as the base! The whole playfield is huge, with the walls at the back with Earth as the background was really cool. There is a landing pad which is black in colour situated at the left side of the photo.


These are 4 of these (Black & Orange) object to pickup from the field. It is called Helium-3 and worth 15 points each. Please note the 4 brick high wall ridges that the vehicle would have to traverse to get to the other side of the play field!



This is a photo taken low within the Crater Canvin. Please note that it has been filed with 2000 orange 1x1 bricks making it rather impossible for a vehicle to traverse into this crater, let alone get out of it, specially when it is surrounded with a 4 brick high ridge!!?? There are also 4 Water Ice element (White & Blue) object to collect while in here. Each is worth only 10 points. Please note the backgrouns has the red marking and some plus signs.... it is known as the Heritage Artifacts. Capturing a image of it will grant you 20 points!

Here are the breakdown of the points on the Playfield (350 points total)
  • Lander Dismount (leaving the base/landing site) - [20 points]
  • Discover Water Ice (pick up Blue & White objects) - [10 points x 6 units]
  • Survive the Lunar Night (Stay on top of the Peak of Eternal Light for 5 second) - [30 points] 
  • Discover Helium 3 (pickup up Black & Orange objects) - [15 points x 4 units]
  • Capture Mission Video (video the entire run of the mission) - [20 points]
  • Photography the Heritage Artifacts (video the Heritage Artifacts) - [20 points]
  • Return to Base (touch the base) - [20 points]
  • Return Elements to base - [x2 points of each element]
  • Touch Penalty - [minus 50 points each time]

Opinion and Play difficulty of the Moonbots 2011
  • Playfield is build with Lego Plates. Surface is studed making the movement of the vehicle inaccurate
  • Ridge is at least 4 bricks high, make it difficult for the vehicle to traverse over it
  • Crater Cravin is filled with 2000 pieces of 1x1 bricks making it almost impossible to be moving accurately within the crater. 
  • Getting out of the crater would also be impossible as there is no traction on the wheels.
  • As all the elements are very similar, designing only 1 arm to collect/pick up the elements is required
Overall, it is no easy mission. Compared to FLL or NRC it has its own challenges. Please note that there is only about 6 weeks time provided to complete the mission as well as the other activities as per the Moonbots requirements.

Total scoring for Phase 2 is as follows
  • Blogging requirement met (5% weighting)
  • Robot design proposal turned in on time and the design matches the robot construction (15% weighting)
  • Creativity and technical merit of STEM Outreach project (40% weighting)
  • The Science Mission Score achieved during the Live Mission Webcast (40% weighting)